Remember, it belongs in a museum!īut having the greatest tourist culture is not a guaranteed way to win and BNW balances this new victory condition with a variety of changes, both overt and subtle. This is a very cool addition with a palpable influence on gameplay as properly gathering these artifacts can drastically increase both tourism and culture. The artifacts gained are based upon where the artifact was found, so if a player early in the game destroys a barbarian encampment or razes a Mongol city, they might find ancient barbarian arrowheads or a classical-era Mongol pottery shard. Archaeologists are spent in exploring those and offer the choice between granting a tourism producing artifact to be placed in museum slots or an on-the-map culture site to generate resources for a nearby city. Once museums are discovered, a number of antiquities sites sprout up all over the map. These intrepid explorers, like missionaries, travel the world to bring back artifacts to benefit their home culture. To make tourism even more interesting in the late-game is the addition of the archaeologist unit. It all feels complex yet streamlined and gives players a use for the formerly bland Great People of culture and presents new options for victory. For example, amphitheaters house written works, opera houses music, and some wonders, such as the Louvre, can be used for a variety of works. These great works are then slotted into buildings that have existed in previous versions of Civ V to begin generating tourism. There is something really great about being shown Georges Seurat’s A Sunday Afternoon on the Island of La Grand Jatte or hearing a few bars of Handel as a reward for cultivating a Great Person. Not only is this a neat mechanic, but as all Great People are named, when players expend them to create a great work, they are greeted with a picture of the art, a line from the work of literature, or a small snippet of the musical piece. Early in the mid-game portion, tourism will begin to accumulate as players expend a much more varied set of Great People – Great Artists, Great Writers, and Great Musicians – to create tourism objects represented by named great works of art, music, and writing. Initially, your civilization will not generate tourism, only defensive culture. In BNW, the social policy tree has been completely overhauled and culture has been split into two sections, defensive culture that accumulates exactly like pre- BNW culture and leads to social progress and tourism, an offensive type of culture that can lead to victory if it overcomes all of the culture levels of each enemy civilization. Fill enough of these in and you win (but it was often easier to build a spacecraft than to wait until you got enough policy trees). It was a bar to fill in by building culture generating buildings to get to the next level of a social policy. Thus, Brave New World (hereafter BNW) primarily focused on expanding the culture system of Civ V, givs it an almost complete (and much needed) overhaul. What I really mean is, until Brave New World, Civ V did not offer the option for players to use The Beatles to conquer the world. Yes, players gained social policies through culture growth and could eventually build a theoretical “utopia project” to achieve a cultural victory, but this did not accurately represent how cultures really influenced one another by trade, proximity, aligned ideology, and how some civilizations cultivated a rich and popular society full of music, art, and writing. Still, Civ V gave short shrift to one major aspect of civilization, culture. It was not until the Gods and Kings expansion that players could form their own religious authorities, conferring the benefits of belief to their citizens and attempting to spread that belief through zealous use of missionaries and prophets. When playing Sid Meier’s Civilization V, it was quite easy to simulate the urban focus attributed to the great civilizations and the player could easily grab the reigns of social, political, and military authority. Historians, when defining the term “civilization,” emphasize the fact that all civilizations include gatherings of people, have some form of social, political, military, and religious hierarchy, and enjoy cultural developments in art, music, and literature.
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